3D triangular mesh is becoming an increasingly important data type for networked applications such as digital museums, online games, and virtual worlds. A high quality 3D mesh can consists of billions of polygons, giving a total data size in the order of gigabytes, even after lossless compression. Disseminating such 3D meshes over a resource-constraint network for on-demand viewing and rendering presents many technical challenges.
This project is partially supported by MOE ARF Grant 232-000-306-112. (September 2007 - September 2009)